We also have tags, materials, and shaders, so you can see this is a very deep plugin, and diving in at this stage can feel overwhelming. Actions, motion, sprite, and generator modifiers. And as I mentioned before, to control the particles, we have modifiers, and these are grouped into four categories. Generators, other objects such as the X-Particles cache, and we have dynamic objects and cloth. ![]() We've got these Create objects, Emitter being very important. If you look at this diagram, you can see we have a vast number of objects which make up X-Particles. But we'll come to that in a later chapter. And it's worth noting here that you can even use MoGraph to control X-Particles, as well as the standard Cinema 4D particle modifiers and even deformers. Now, if you're used to the MoGraph tools, X-Particles will feel very familiar, because like MoGraph and its effectors, X-Particles uses modifiers to make changes to the particles. It has its own position in the interface, which makes it feel more like one of the native tools in Cinema 4D, like MoGraph, for example. Even though X-Particles is a plugin, it's not available in the Plugins menu. Particle effects have been popular for years, and are used in VFX and motion graphics from smoke, fire, and fluid simulations to creating dust, light trails, and other effects. Some of those options are.- So what is X-Particles? X-Particles is a plug-in for Cinema 4D developed by Insydium, so it's not part of the standard tools that ship with Cinema 4D. I've created a full interface consolidating a number of controls into one easy to access location. Every little bit helps, and I appreciate all of it very much. The added "+" in the price means that you can donate a higher amount if you feel this is worth more to you than the price I am asking. Purchasing this product helps me continue to provide more VFX based templates, scripts, and tutorials to users like you. It is a great way to better understand how to use the options available in the project. This video also serves as a user manual as well. If you are the DIY type, and would like to learn how to create the basic version of this build you can view the FREE video tutorial here: This project file offers a quick start to users who want to dive right into creating crown splashes with X-Particles 4. If this happens please let me know and I will try my best to fix the issue if I can. Insydium is constantly updating the Early Access version of X-Particles, so there is the chance that the template file may break. XP EARLY ACCESS IMPORTANT NOTE: Other XP versions may work, but the above versions have been tested and verified. Cinema4D R20 with X-Particles Public Release ![]() Cinema4D R20 with X-Particles 4.0.263 Early Access Cinema4D R19 with X-Particles Public Release The download includes a Cinema4D project file, and some screen captures of some preset values.īefore purchasing, please make sure that you are using. Screen images of these steps are in the gallery above. I am currently trying to find a better solution. This file still works to create the spline source, but requires extra manual steps to get it working with xpFlowField.ġ) Right click on the "Vel Cloner" object and baked it by selecting Current State to Object from popup menu.Ģ) Drag the newly baked object in the xpFlowField "Objects" list.ģ) Finally turn off the old object in the list by clicking the green check mark. !!IMPORTANT!! Cinema4D R20 and X-Particles 4 version 742 breaks the xpFlowField readability of the spline setup. No more updates will occur to this project file, so this product will now be free. I will keep this file available here for users to study and play with. You are likely better served to use this native object as it contains many more features to control the shape and look of your crown splash. This mimics the the same concept as what I had built manually years ago. Insydium has included their own custom xpSplash object.
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